May 22, 2018  
2016-2017 Catalog 
    
2016-2017 Catalog [ARCHIVED CATALOG]

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GAME 1304 - Level Design


Credits: 3
Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles.
Lecture Hrs. = 3, Lab Hrs. = 1
Prerequisite: GAME 1302 , GAME 1306 



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