Mar 29, 2024  
2018-2019 Catalog 
    
2018-2019 Catalog [ARCHIVED CATALOG]

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GAME 1404 - Level Design


Credits: 4
Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles.
Lecture Hrs. = 3, Lab Hrs. = 3
Prerequisite: GAME 1302 , GAME 1306  



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