Jun 17, 2024  
2023-2024 Catalog 
    
2023-2024 Catalog [ARCHIVED CATALOG]

Add to Portfolio (opens a new window)

GAME 1404 - Level Design


Credits: 4
Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles.
Lecture Hrs. = 3, Lab Hrs. = 3
Prerequisite: GAME 1302 , GAME 1306  



Add to Portfolio (opens a new window)